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Advanced Real-Time Rendering Research Engineer

2 weeks ago


Wellington, Wellington, New Zealand WETA DIGITAL Full time
Job Overview
We are seeking an agile and driven engineer to expand our rendering team and evolve our GPU-based in-house rendering engine. This engine plays a crucial role in the creative process of our production pipeline for lighting, virtual production, scene layout and modelling.

Key Responsibilities
  • Researching and implementing the latest graphics technologies and techniques
  • Designing and evolving a highly performant and robust real-time rendering architecture that scales to complex production demands
  • Maintaining a custom Graphics Rendering API for Vulkan and OpenGL
  • Supporting existing software by triaging user issues and implementing new features
  • Collaborating with Pipeline, Engineering, Rendering, and Research departments to develop and maintain interacting software

Required Skills and Qualifications
  • Proficient in C++, including debugging and profiling skills (Linux experience is preferred)
  • Able to work independently but also collaborate with team members and external users across the facility
  • Solid understanding of past and current real-time rendering techniques
  • Experience with modern OpenGL and Vulkan, and techniques such as GPU-Driven Rendering, Ray Tracing and Bindless rendering
  • Familiarity with the foundations of physically based shading models

About Wētā FX

We celebrate diversity and strive to create an environment where all our team members feel welcomed, respected, supported, and appreciated. We define ourselves by the quality of our work and are committed to building an unmatched workplace experience.

We value open-mindedness and encourage our team members to be their authentic selves. We aim to provide a discrimination-free experience beginning from the moment you apply for a role with us.