Technical Director

3 weeks ago


Auckland, New Zealand Blind Squirrel Full time

Technical Director, Auckland, New ZealandBlind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels.Blind Squirrel Games currently has locations in Irvine, California; Austin, Texas; Auckland, New Zealand, and Manizales, Colombia.Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us, diversity isn't a metric—it's a mustTECHNICAL DIRECTORS AT BSG…You've left no stone unturned when it comes to programming and know that the secret to creating great games is by nurturing the talent behind them and giving them the tools to thrive within their own disciplines. As an industry veteran, you are credited in multiple AAA titles in senior roles or above and have a proven track record of building successful foundations and strategies. You are one of the department's top decision-makers when it comes to the creation and amendment of a project's engineering pipeline and the studio looks to your direction to mitigate risks.Your level of accountability goes beyond feedback and design as you are also responsible for orienting your department's resources, staff, and tools to perform optimally. You are accustomed to maintaining schedules and budgets; keeping yourself abreast of project status, industry trends, and emerging technology; and managing overall team health.Role and ResponsibilitiesBlind Squirrel Games (BSG) is looking for a Technical Director to join us in building games systems and technologies using Unreal Engine 4/5 and C++.Supported by the Director of Engineering and the Director of Tools and Technology, the Technical Director will work alongside a team of talented engineers to rapidly prototype new gameplay features and help develop approved prototypes into fully feature games.ResponsibilitiesLead the technical foundation for the project, including the technical design and implementation of core gameplay systems and ensuring reliability across all platforms.Evaluate and propose enhancements to C++ and UE libraries, advocating for changes to enhance user experience and reduce technical debt.Review detailed designs, aligning them with the technical vision, and providing technical leadership within the team.Provide production and integration support for our partner's games and services, championing client relationships.Serve as the main technical point of contact between BSG and our publisher, and as an expert leader for best practices in Unreal Engine development, contributing to the development of standards and solutions.Participate in code reviews, daily scrum meetings, weekly lead meetings, and biweekly sprint retrospectives.Manage internal programming leads to help guide their engineering teams towards their goals.Develop and implement various features and systems such as gameplay mechanics, AI algorithms, audio processing, networking infrastructure, and other game development systems, scripts, and tools.Collaborate with production and team leads for milestone and sprint planning, contributing to project bids and providing technical insight.Determine and maintain CPU performance and memory budgets across platforms, assisting with critical technical decisions and debugging complex issues within Unreal Engine.Contribute to current and new project bids by offering technical insights and expertise as needed.Other relevant duties and responsibilities as assigned to help complete company or department objectives.Qualifications and Education RequirementsBachelor's Degree in Computer Science or Engineering6+ years of professional experience in game development3+ years of experience leading and mentoring engineering teamsAt least two shipped titles.Preferred SkillsOutstanding communication skillsExcellent collaboration skillsFluent in C/C++Expert UE 3, UE4, and UE 5 experienceDeep understanding of algorithms, data structures, design patterns, debugging and performance optimizationsFamiliarity with consuming RESTful backend servicesIngrained proficiency in scheduling new feature development vs. bug-fixing/optimizationStrong knowledge in software engineering/architecture and design patternsSolid understanding of multi-threaded programmingStrong 3D skills and low-level engine experiencePassion about games and game developmentPlusesPrevious experience with rendering, graphics, or optimizationBlind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.We share personal information collected internally, with affiliates and with service providers for the purposes set forth by the California Consumer Privacy Act (CCPA) and with your consent. For the avoidance of doubt, Blind Squirrel Games does not sell your personal information to third parties, as those terms are defined in the CCPA.
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