Level Designer

3 days ago


Auckland, New Zealand Blind Squirrel Full time

Blind Squirrel Games (BSG) is a proud, independent studio that joins forces with developers and publishers seeking an innovative partner in creating quality games. At BSG, people are our purpose, so we prioritize an inquisitive, proactive, and collaborative work environment for all our squirrels.We operate in Irvine, California; Austin, Texas; and Auckland, New Zealand.Skills and experience are highly valued at BSG, but we recognize that talent is a product of hard-work, resilience, and a growth-mindset. We champion individuals who have demonstrated they have the grit to overcome challenges and subscribe to the notion that inclusion breeds synergy and innovation. To us, diversity isn't a metric—it's a mustRole and ResponsibilitiesBlind Squirrel Games (BSG) is looking for a Level Designer to join us in an action game for PC and console. Supported by the lead level designer, the level designer will work alongside other talented designers to create and develop fun environments for players to explore and experience.As a Level Designer at BSG, you will contribute to the project by creating and scripting greybox levels and supporting them throughout development.DESIGNERS AT BSG…You've familiarized yourself with the ins-and-outs of game development through professional and/or independent work and are confident in your understanding of the level design pipeline. You have a solid understanding of game design fundamentals but are ready to challenge yourself by starting to take on more responsibilities and larger projects within your specialization. You may have worn a couple of different hats during your early years in the industry, but you've narrowed down your focus and are fixed on harnessing what you've learned and what you will learn to launch your career as a level designer.This is a full-time position available to work onsite in Auckland, NZ.ResponsibilitiesScript and implement level markup, collision, and other level specific refinement tasksLevel design documentation and greyboxingGood understanding of level design theories, such as pacing, flow, composition, mood, encounters, and questsAssist in scoping work for on-time milestone deliveriesRapid prototyping and quick revisionsStrong understanding of linear and open-world gameplayCommunicate across disciplines to create convincing and exciting experiences that feel natural and compellingGeneral world content support tasksQualifications and Education RequirementsMinimum of 2-3 years' experience in a world/level design rolePortfolio of work demonstrating strong proficiency in world/level designExcellent written and oral communication skillsPreferred SkillsExperience with proprietary level creation toolsGreat understanding of level & world creation processGreat understanding of how to cater for fun and creative moment-to-moment gameplayExperience creating levels designed for FPSStrong at creating informative, thoughtful 2D or 3D conceptsGood understanding of the importance of real-world architecture, and its impact on playable space.PlusesYou live and breathe level designStrong portfolio / web siteExperience using commercial engines, such as UnrealPuzzle design experience2+ Shipped gamesBlind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Eligibility to participate in benefits and perks may vary depending on position term and location.We share personal information collected internally, with affiliates and with service providers for the purposes set forth by the California Consumer Privacy Act (CCPA) and with your consent. For the avoidance of doubt, Blind Squirrel Games does not sell your personal information to third parties, as those terms are defined in the CCPA.
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