Technical Artist
2 days ago
As a Technical Artist, you will be solving complex asset and pipeline challenges for the art departments. This will allow the team to work efficiently and in developing world-class titles.
Main Tasks and Responsibilities:
- Develop powerful and efficient workflows for the Art team
- Create new techniques and procedures to improve game asset quality
- Help improve and refine shader, texture, lighting quality
- Research and help develop new technologies
- Identify and fix pipeline issues
- Analyse and improve art asset inefficiencies to optimise console performance
- Mentor and support the Art team
- Act as a liaison between Engineering and the Art departments
- Assist with solving daily production challenges
Skills and Experience Required:
- Be able to understand and follow directions.
- Solve technical issues for the art department.
- Excellent communication and problem-solving skills.
- High level software knowledge of Maya and Unreal Engine
- In depth profiling knowledge for consoles and PC
- Understanding of procedural asset creation and Houdini is a bonus
- At least 3 years of professional experience in the games/interactive industry.
- Bachelor’s degree in game design or equivalent.
- Expert knowledge of Maya and Unreal Engine
- Understanding of game workflows and pipelines
A44 Games is a world leading video game developer based in Wellington, New Zealand. Founded in 2013, our studio has grown from a small indie studio into a burgeoning AAA game studio.
Our company is growing fast and always on the lookout for talented professionals. If you don't find a job opening here that would suit you, please send us your CV and cover letter anyway.
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