Senior Technical Artist

3 months ago


Auckland City, New Zealand Tencent Full time

Responsibilities:
LightSpeed Studios is one of the world’s most innovative and successful game developers. With team across China, United States, Singapore, Canada, United Kingdom, France, Japan, South Korea, New Zealand, and United Arab Emirates. We are expanding to more countries.

Founded in 2008, LightSpeed Studios has created over 50 games across multiple platforms and genres for over 4 billion registered users. It is the co-developer of worldwide hits PUBG MOBILE, Apex Legends Mobile, and League of Legends: Wild Rift (Chinese Version).- Responsible for the technical development of the motion capture pipeline, including the development of DCC framework, tool development, etc., to improve the efficiency of motion capture generation;- Responsible for the data exchange between the motion capture system and DCC and the engine, pre-research the cutting-edge pipeline technology in the industry, and help the team build an AAA Game animation pipeline;- Responsible for building the pipeline process for motion capture data cleaning, combining AI and tool solutions to improve the efficiency of team data cleaning and enhance the project animation production output;- Optimize the motion capture asset storage solution, form project resource precipitation, and improve reusability.

**Requirements**:
- More than 5 years of relevant work experience in motion capture pipeline technology development, and have participated in the development of motion capture processes for multiple games or movies;- Familiar with the motion capture data cleaning process, those who have built a complete related process or production team will be given priority;- Familiar with tool development in Maya and MotionBuilder, and familiarity with the UE engine animation module is preferred;- Have strong communication skills, fluent in Chinese and English to collaborate with teams across the world.



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